October 2013

Status update

Sat, 10/26/2013 - 22:36 -- BlueWinds

Thanks for everyone who did the most recent batch of images - I will get around to updating that thread sometime next week. At the moment, I'm completely exhausted.

The re-write of the game engine is done. Still a little buggy, but it loads. I'm currently updating all the content to use the new format - it's clearer, more consistant, and smaller. Done with ~25% of that.

This week wasn't all that productive - and the reason is that I'm staffing a booth at AkiCon! One of my friends is running it, and asked for help, so... Weds was chaos, trying to get everything organized. Thurdsay, we were up until 3:00 AM. Friday, we got up at 6:30, took a taxi-van loaded with stuff down to the convention, set up, ran the table until 7:00 PM, and took the bus back. I arrived home at 11:00 PM.

Wow, that was tiring. I'm not really a crowds-person. I spent today recovering, while another friend helps him run things. Tomorrow I'll go back down at 7:00 AM again to run the booth and pack up in the evening.

No, I will not say which booth I'm at. :P Only that this is our very first convention ever, and we're learning a lot. Very fun. Lots of interesting people. Exhausting, but fun.

Progress... kind of?

Sun, 10/20/2013 - 19:41 -- BlueWinds

So, I got a little distracted these post few days. See, the current code is a wee bit messy, despite the version 0.6 re-write... and, well, I started refactoring again; ^^;;

I have a rather specific goal this time: clean separation of game and engine. I want (almost) all the code living in one directory, and all the configuration and design decisions living in another.

Version 0.61

Mon, 10/14/2013 - 16:26 -- BlueWinds

Grumble grumble, things not working the way they should...

Anyway, here's the latest snapshot. I wanted to get it out this weekend, but ended up debugging and feature adding instead. Some of the images in this release aren't cleaned yet - poke your head in on this thread if you're interested in helping out with that.

  • This version has all the text for recruiting Antinua, but most of it won't trigger properly. You could be patient, or you could poke your head into dump.html and read it now.
  • There are roughly 2000 more words than the last release - and more importantly, many fewer bugs preventing you from reaching them.
  • Recruiting Hathawa should be working properly again.
  • Two new room types and a new (but boring) job. There are probably bugs with them.
  • Slightly improved balance and pacing. I don't want to say "good" or even "ok," but a little less horrific.

As always, please report bugs, typos, and anything else that seems even a little weird. I prefer as comments rather than the "Contact Me" form (a change from what I've said in the past).

As soon as I finish cleaning up Antinua's path, I'll get back to working on some backer stuff. Fear not, those of you who I have spoken with about your content - I have not forgotten you!