While I work on the demo of the next game, I thought I might write up some articles on the various people you might meet, or parts of the world that haven't been explained yet. Also, share some low-res preview art.
Let's start with Lady Meghan. While you might know her best for her interaction with Karter (changing him into Katri in a fit of pique over his insulting pickup attempt), you'd do well not to judge her by that. She's normally quite good natured - a good thing too, given the amount of power in her delicate little hands.
Magic in this world manifests at puberty, and it flows through bloodlines. A natural-born mage may generate a barely noticable glow, the effort of which would give him a headache. His first child, if he finds another mage of the same power to have children with, might rival a candle's glow for a few minutes at a time. Both his and his wife's magic will disappear completely when their child gains abilities. Their second-born will have no magic, even if the firstborn dies young.
There are no shortcuts to power. Demons and fey have their own awesome magic, but you cannot strike a bargain with them at any price. The only humans with magic worth mentioning are scions of ancient houses, firstborn in a line of firstborn. A hundred generations of careful breeding can come to an end with a single child born sterile.
What does it take, then, to have Lady Meghan's powers, to freeze a city block, switch a person's gender, sink entire fleets of ships and maintain pleasant weather over an entire city? Let's put it this way - the line of mages that protects Vailia, and has done so since the city was founded some five hundred years ago, is better counted in millennia than in centuries. You'll need both hands.
She's a teenage girl, perfectly mortal. She enjoys cake and reading. It's an open question whether or not she'd win a fight with a god - none of them are willing to risk it.