What browser do you play in?

Sun, 03/03/2013 - 11:34 -- BlueWinds
Downloaded / Firefox
18% (67 votes)
Downloaded / Chrome
14% (53 votes)
Downloaded / Safari
1% (3 votes)
Downloaded / Other
2% (6 votes)
Brothels.im / Firefox
34% (131 votes)
Brothels.im / Chrome
27% (102 votes)
Brothels.im / Safari
1% (2 votes)
Brothels.im / Other
4% (16 votes)
Total votes: 380

If you vote other, let me know what it is! I'm curious.

Goddamn it Chrome, you ruin everything.

So, I wanted to take a moment to explain how Chrome Ruined Everything(TM) . Basically, javascript can't use AJAX to load local files in Chrome. Which means that instead of:




in a nice, separate, human readable file, you get a hundred lines of <script> tags in index.html, which you have to edit every time you want to add content.

Version 0.5.1 Released

Fri, 02/22/2013 - 12:03 -- BlueWinds
Dark Magician Girl
28% (129 votes)
12% (56 votes)
20% (93 votes)
21% (97 votes)
9% (41 votes)
11% (53 votes)
Total votes: 469

Which girl should get more content next?

Well, it's that time of month again! What time of month, you ask? The time of month where I break everything with a new release, of course! This is a code-light, feature-heavy release, so it's less likely than usual (though certainly not impossible) that I've introduced bugs into existing content.


  • New Explore action - mostly empty at the moment, but it will serve as a framework for various events around the city. Gives a better idea of the areas in which the game takes place, though.
  • There is a new set of tentacle events. Go ahead and Explore the University until you meet a suspicious doctor to get them started...
  • Saber now has personalized Talk results. She also gains and looses happiness slower than other girls - stoicism is her defining trait.
  • The Clean action now has a second variant.
  • Yuna has an additional Talk and Summon variant.
  • Jill now looses endurance slower (as she was supposed to), rather than faster. Oops.
  • Sakuya now gains happiness when her obedience increases. Um, yeah, no comment on the character trait that leads her to do so...
  • Gaining and loosing stats is easier/harder depending on the existing value. Going from 99 -> 100 requires about +3. Going from 0 -> 1 requires about +2/3. The same is true of loosing stats: 1 -> 0 requires -3. This change does not apply to Happiness or Endurance.
  • Numerous grammatical and spelling corrections throughout the game, as well as a great many minor bugfixes.


Computer Problems

Sat, 02/16/2013 - 02:28 -- BlueWinds

So you know what sucks? Having your computer explode into a steaming pile of junk.

Well, at least I imagine that would suck. It's not exactly what happened to me - my computer and I have had a couple of serious issues, but we're working through them, and with the help of a good therapist...

Wait, nope, that's not what's happening either. Corrupted filesystem, no lost data but a couple of days working off a LiveCD rather than my normal laptop verion of Linux, so I'm not being very productive at all.

Version 5.1 will be delayed a bit, given these issues. Still in the works though - special thanks to Arcess for being helpful in finding images for me.

Verision 0.5.0 Released

Fri, 02/08/2013 - 19:53 -- BlueWinds

Tada! Version 0.5.0 isn't a rewrite like 0.4 was, but I still think it's a large enough improvement to warrant its own version number. It has been far more thoroughly tested than its predisessor, so I hope to avoid a repear of the completely-uplayable mess that I released last time.

The newest release includes the following features:

  • A new girl, Saber. She has one custom action for the moment.
  • A new building, unlocked later in the game, and two new room types.
  • Various noblement will occasionally offer to hire away your girls for substantial sums of money (so that you can hire a new girl and explore her content as well).
  • You can now purchase a second building, once a certain quest has been fulfilled...
  • Keyboard shortcuts for some of the more common actions.
  • Many, many tweaks to game ballance.
  • Innumerable bugfixes and minor improvements to many facets of the game.

Image Requests

Fri, 02/08/2013 - 15:19 -- BlueWinds

So, I have a request to make to all of you fine players. I need images! Not just any images, but some specific ones.

Anime-style / hand-drawn only - no photos or realistic oil paintings, though line-drawings might work. No computer-generated images or screenshots - they don't fit with the mood of the game. Post your suggestions here, links or attachments, and thanks!

Not dead here... (0.4.01 release)

Fri, 02/01/2013 - 21:53 -- BlueWinds

So, I haven't disappeared, just slowed down the pace a bit - I always knew that I wouldn't be able to keep the stream of instant responses and weekly updates going, so it's not unexpected.

With that said, I am still making progress on stabilizing the 0.4 branch. I've spent the past week or so writing schemas and validators. Said testing framework has helped to identify a great many problems (many of which were so far unreported becuase they were too small to notice). Oh god, it's a developing an integration testing suite. Run for your lives! >:D

0.3.2 available again

Fri, 01/25/2013 - 16:03 -- BlueWinds

This is embarrasing.

0.4.0 apparently wasn't nearly as stable and tested as I thought - I did a full playthrough last night and found at least a dozen bugs, many of them relatively serious. As a stopgap measure until I get it fixed up to an acceptable level again, I've added a link above to the previous version, 0.3.2.

Verision 0.4.0 Released

Thu, 01/24/2013 - 01:03 -- BlueWinds

It's been quite some time in coming, but version 0.4.0 is here! It's a 100% re-write of the base game code - the new version should run about 10% faster and make creating new content easier both on my and on other contributors. The new version is playable and downloadable, as always, from the same links on the right.


Progress on 0.4, and spambots

Mon, 01/14/2013 - 21:49 -- BlueWinds

:sigh: Looks like spambots are smart enough to get through the captchas. Sorry to anyone who's been getting email notifications about spam posts - I've killed them as fast as I'm able. Let's see how they like this latest layer of protection... (which should be invisible to live visitors).

In more interesting news, I've been working on version 0.4, which involves a re-write of a great deal of the core code that makes the game run. It will still look much the same and have similar content (with the usual set of expansions and improvements, of course), but should run faster and be easier to create custom content for.


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